If you recently read about our Battlefront II Microtransactions article and the associated case that deals with whether lootboxes are a type of gambling or not, we have another message for you. The case has been dealt with as part of a reddit or eventually with developers of the game. But now other people are involved in the whole situation that could cause major problems for developers in the future.
Already there are voices from the US, Belgium and France, which are demanding certain legislative regulations because the lootboxes may be so-called online gambling. The Belgian authorities have already checked Battlefront II and have come up against some specificities that suggest that it is a gambling. It is important to point out that these are factors in the spending of money and child safety. You know, you are buying chests for real money and expecting a huge prize, and you do not even know that you are buying the hare in a sack. Within these trusses there should be regulations that should affect the whole Europe. However, this solution may not achieve its goal and it may be a long run.
Politicians agree, that the introduction of such regulations in Belgium can be very difficult. Because of the lack of strategy and vision, complications can occur and, in general, overall legislative changes are generally very slow. But there is also a counterargument to truffles in Battlefront II, as the British law says, getting not a specific thing is a hazard, but in the game players get content into the game.
It is also very interesting that the case came up with the advent of Battlefront II, because many games are so-called lootboxes from which you get content into the game, but you also do not know in advance what the chest will offer. There are many such microtransactions, but we can also talk about whether the Battlefront II game suffers from this case.
What can you expect in the future? Let's say, nothing, which will be the easiest way. Another option is to change the way the game content is sold. There are also solutions that change the rating of games, so some games will not be sold to teenagers under 18 years of age. The most complicated way is to change legislation and enact regulations against game developers who are introducing microtransactions to their game.
Let's also mention Chris Lee's statement, which talks about the impact of gambling on minors.
The future of lootboxes is uncertain.
27. 11. 2017 13:52
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